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Shadows of Brimstone: Swamp Slugs of Jargono Enemy Pack

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$24.95
SKU:
FFP07E04
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 Product Description

Shadows of Brimstone: Swamp Slugs of Jargono Enemy Pack

The vicious Swamp Slugs that lurk in Jargono are terrifying to behold!  These massive molluscs can grow to enormous size with an underbelly lined with razor-sharp mandibles and a maw filled with tiny grinding teeth to devour their prey!  Acidic mucus oozes from their gnarled skin to help ward off enemies and to aid in digestion once they have caught a meal.

This Enemy Pack contains everything you need to add the Swamp Slugs to your games of Shadows of Brimstone.  There are 3 large Swamp Slug models included, as well as the large Enemy Record Sheet and all of the Threat Cards needed to add them to your games.   

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 Product Reviews

  1. Sluggin' it out.

    Posted by John C. on 12th Dec 2022

    My posse just survived their first brush with the Swamp Slugs (although I have yet to put the brush to them - still gray). Looking forward to painting them.

    This Jargono enemy plays different than any other enemy. Very interesting thematically and quite fun!


  2. fun models!!

    Posted by Jeff Mastin on 11th Mar 2021

    bought this when I first got into SoB, then had to buy a second set because my 11 year old daughter wants to have one to paint herself and keep as "a pet". LOL


  3. Good enemies

    Posted by Jonathan on 7th Feb 2021

    Personally, I had no issues with the slugs as designed like other reviewers. They are fast, as in, high movement, but very low initiative, which to my group made it seem like they are slow but hard to pin down in one place, and this is seemingly to make use of one of their abilities, which does automatic wounds to nearby models every round. If they were low movement, it would be pathetically easy to simply negate this entire ability.

    I enjoy them as an enemy, as they are quite tough to kill, and I personally like their acid rule, as it makes them something unique to deal with.


  4. Something to round out your Jargono experience...

    Posted by Godwin Teoh on 6th Dec 2017

    One of the easiest in the range to assemble, and adds more variety to the foes you meet in the Jargono otherworld.


  5. Nice Addition to Jargono

    Posted by Ben on 23rd Aug 2017

    This pack provides a nice bit of replayability to Jargono themed games. The minis are of the usual quality I've come to expect from FFP (which is good). This pack is very easy to assemble and paint.


  6. House Rules needed

    Posted by Panner on 4th Jun 2017

    Models:

    The models are made of HIPS plastic. They come in two pieces and are very easy to assemble, though I recommend squeezing the halves together very hard while the glue sets, or there will be gaps. The models feel very sturdy. I tested dropping one model from coffee table height onto a carpet, right on the eye stalks, and they sustained no damage whatsoever.

    Two mold ports are located on top of the model's head, which means you will be looking right at them when playing. If you're using unpainted models (like me), they will be quite obvious. The models look unique and definitely stand out among other Shadows of Brimstone models.

    These models do their job well and I rate them 4/5 - Good.



    Rules:

    Swamp Slugs are strange enemies, in that their primary damage output doesn't come from their attacks, but from a special ability - Acidic Mucus - that damages adjacent heroes at end of turn. This is refreshingly different, and I would've liked if even more focus was placed on it. The Slugs depend on the Endurance ability to keep them alive, which makes them rather tough for characters relying on heavy hits, but easy prey for those built to generate many attacks.

    It's very unintuitive that the Swamp Slugs have a specified Range To Hit without actually having a ranged attack unless they happen to get one from an elite ability. I wish this had been handled differently.

    The Swamp Slugs' rules feel like they could have used another pass, but they definitely get the job done. My rating is 3/5 - Decent.



    Theme:

    When you think of animals that are slow, what do you think of? Probably along the lines of sloths, turtles, and slugs. But are these slugs slow? Nope, they are in fact among the fastest enemies in the game! This makes absolutely no sense to me, and I have no idea why they chose to stat them that way.

    I quickly started using house rules for the Swamp Slugs - lowering their Speed to 3 but always giving them their ranged attack (without ignoring defense). This is much more thematic to me, and makes target selection more important - choosing between the immediate threat of other enemies or the future threat of the quite dangerous slugs.

    For theme, I give the Swamp Slugs a score of 1/5 - Terrible.



    Overall:

    With an overall score of 53%, I recommend buying other enemy packs before Swamp Slugs of Jargono. If you're willing to house rule or simply don't care about flavor, I would recommend this enemy pack.


  7. Great addition but too fast

    Posted by Mike X on 21st Jun 2016

    My group noticed that, despite these creatures being slugs, they're incredibly fast. With a movement speed of 9, they will always outrun a player's D6 movement (even after any item bonuses).

    Since they're initiative 3, we've houseruled that their movement should also be reduced to 3. That way they're a creeping threat that should be dealt with before they get close enough to start dealing AoE damage on top of their normal attack.

    Aside from that, a great addition to the game.


  8. Tough!

    Posted by Chris on 9th Jan 2016

    I am not sure if any balancing has ben done to theese since the gencon version. But they are really tough! They are fast and also with the acidic mucus they hit everyone around them at the end of the turn, and with the low initiative they are gonna group up on you after you have made your own movement, so I guess scatter is the way to go. Combined with the 6 damage on a hit and also tougnhess, theese seem a little bit too much? An early run encountering theese had 3 spawns and we were beginning fresh with 3 players on the second room in the first mission. It was devastating to say the least.

    I like the enemy model and the general thought, but something should maybe be balanced to them, like a lower speed. The combo of insane speed (for a slug!) and the AoE damage is a tad to much imho.


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